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3D Game Programming All in One
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3D Game Programming All in One Disc.iso
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3D2E
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RESOURCES
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CH6
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EMAGA6
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control
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client
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interfaces
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loadscreen.gui
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2003-10-26
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3KB
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99 lines
new GuiControlProfile ("LoadScreenContentProfile")
{
opaque = true;
fillColor = "200 200 200";
border = true;
borderColor = "0 0 0";
};
//--- OBJECT WRITE BEGIN ---
new GuiChunkedBitmapCtrl(LoadScreen) {
profile = "GuiContentProfile";
horizSizing = "width";
vertSizing = "height";
position = "0 0";
extent = "640 480";
minExtent = "8 8";
visible = "1";
helpTag = "0";
bitmap = "./interfaces/emaga_background";
useVariable = "0";
tile = "0";
new GuiControl() {
profile = "GuiWindowProfile";
horizSizing = "center";
vertSizing = "center";
position = "92 86";
extent = "455 308";
minExtent = "8 8";
visible = "1";
helpTag = "0";
new GuiTextCtrl(LOAD_MapName) {
profile = "GuiMediumTextProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "7 6";
extent = "100 28";
minExtent = "8 8";
visible = "1";
helpTag = "0";
text = "Map Name";
maxLength = "255";
};
new GuiMLTextCtrl(LOAD_MapDescription) {
profile = "GuiMLTextProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "7 62";
extent = "440 14";
minExtent = "8 8";
visible = "1";
helpTag = "0";
lineSpacing = "2";
allowColorChars = "0";
maxChars = "-1";
};
new GuiProgressCtrl(LoadingProgress) {
profile = "GuiProgressProfile";
horizSizing = "right";
vertSizing = "top";
position = "128 262";
extent = "262 25";
minExtent = "8 8";
visible = "1";
helpTag = "0";
new GuiTextCtrl(LoadingProgressTxt) {
profile = "GuiProgressTextProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "-4 3";
extent = "262 20";
minExtent = "8 8";
visible = "1";
helpTag = "0";
text = "Loading Map";
maxLength = "255";
};
};
new GuiButtonCtrl() {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "top";
position = "58 262";
extent = "65 25";
minExtent = "20 20";
visible = "1";
command = "disconnect();";
accelerator = "escape";
helpTag = "0";
text = "Cancel";
groupNum = "-1";
buttonType = "PushButton";
};
};
};
//--- OBJECT WRITE END ---